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		<title><![CDATA[ZCRealm Forums - All Forums]]></title>
		<link>http://www.zcrealm.net/forums/</link>
		<description><![CDATA[ZCRealm Forums - http://www.zcrealm.net/forums]]></description>
		<pubDate>Sat, 04 Sep 2010 02:28:08 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Expos on ZCR.]]></title>
			<link>http://www.zcrealm.net/forums/showthread.php?tid=657</link>
			<pubDate>Wed, 01 Sep 2010 13:55:48 -0600</pubDate>
			<guid isPermaLink="false">http://www.zcrealm.net/forums/showthread.php?tid=657</guid>
			<description><![CDATA[Maybe ZCR should have a fall expo, or something. It might bring some traffic to the site. I know Pure does fall/ spring expos, so maybe a winter/ summer expo might be better here. That way, there would almost always be some sort of expo going on at any time of the year throughout the ZC world.<br />
<br />
Like any other ZC expo, people could show demos, screens, and maybe scripts.<br />
<br />
I'm kind of surprised one hasn't been suggested yet (or maybe I missed it).]]></description>
			<content:encoded><![CDATA[Maybe ZCR should have a fall expo, or something. It might bring some traffic to the site. I know Pure does fall/ spring expos, so maybe a winter/ summer expo might be better here. That way, there would almost always be some sort of expo going on at any time of the year throughout the ZC world.<br />
<br />
Like any other ZC expo, people could show demos, screens, and maybe scripts.<br />
<br />
I'm kind of surprised one hasn't been suggested yet (or maybe I missed it).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[So what's happening peoples?]]></title>
			<link>http://www.zcrealm.net/forums/showthread.php?tid=656</link>
			<pubDate>Tue, 31 Aug 2010 23:33:41 -0600</pubDate>
			<guid isPermaLink="false">http://www.zcrealm.net/forums/showthread.php?tid=656</guid>
			<description><![CDATA[Not much happening here. Life is currently in the gutter, and I am working on getting it out of there. If anyone wants to know what's going on, I'll post a copy of a post I made elsewhere explaining everything. Yeah. Just wanted to know what everyone is up to.]]></description>
			<content:encoded><![CDATA[Not much happening here. Life is currently in the gutter, and I am working on getting it out of there. If anyone wants to know what's going on, I'll post a copy of a post I made elsewhere explaining everything. Yeah. Just wanted to know what everyone is up to.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ANGEAL]]></title>
			<link>http://www.zcrealm.net/forums/showthread.php?tid=655</link>
			<pubDate>Mon, 23 Aug 2010 21:33:46 -0600</pubDate>
			<guid isPermaLink="false">http://www.zcrealm.net/forums/showthread.php?tid=655</guid>
			<description><![CDATA[HAPPY BIRTHDAY]]></description>
			<content:encoded><![CDATA[HAPPY BIRTHDAY]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The big, bad, always growing "Skyward Sword" thread :O]]></title>
			<link>http://www.zcrealm.net/forums/showthread.php?tid=654</link>
			<pubDate>Sat, 14 Aug 2010 00:02:06 -0600</pubDate>
			<guid isPermaLink="false">http://www.zcrealm.net/forums/showthread.php?tid=654</guid>
			<description><![CDATA[For those of you from back then, remember PZC had a thread about Twilight Princess leading up to its release? Well, here we are, six years later, with another console Zelda on the horizon. I remember when TP came out, and I was like "Man, I'll be like 20 when the next game comes out", which seemed far off to me, then 15.<br />
<br />
Anyway, with the official announcement of the game, I'm surprised a thread like this does not already exist. After reading around on the Zelda Wiki, (avoiding Spoilers, which I have a feeling will be harder and harder with each month) I found some things that I thought were interesting.<br />
<br />
First and foremost, this:<br />
<blockquote><cite>Quote:</cite>He also mentioned that the new Zelda isn't as big as Twilight Princess (as far as physical places go), but rather more dense and in-depth.</blockquote>
<br />
This sounds good to me, since TP was pretty huge, but even though it was fun to run through Hyrule field those first few dozen times it got a bit boring after a while. I can imagine it being somewhat like AlttP in the sense that the map may seem kind of small, but there is a lot of stuff to <br />
see anyway.<br />
<br />
Maybe this'll get the ball rolling. Either way, it definitely looks good.]]></description>
			<content:encoded><![CDATA[For those of you from back then, remember PZC had a thread about Twilight Princess leading up to its release? Well, here we are, six years later, with another console Zelda on the horizon. I remember when TP came out, and I was like "Man, I'll be like 20 when the next game comes out", which seemed far off to me, then 15.<br />
<br />
Anyway, with the official announcement of the game, I'm surprised a thread like this does not already exist. After reading around on the Zelda Wiki, (avoiding Spoilers, which I have a feeling will be harder and harder with each month) I found some things that I thought were interesting.<br />
<br />
First and foremost, this:<br />
<blockquote><cite>Quote:</cite>He also mentioned that the new Zelda isn't as big as Twilight Princess (as far as physical places go), but rather more dense and in-depth.</blockquote>
<br />
This sounds good to me, since TP was pretty huge, but even though it was fun to run through Hyrule field those first few dozen times it got a bit boring after a while. I can imagine it being somewhat like AlttP in the sense that the map may seem kind of small, but there is a lot of stuff to <br />
see anyway.<br />
<br />
Maybe this'll get the ball rolling. Either way, it definitely looks good.]]></content:encoded>
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			<title><![CDATA[Lost Isle Build Zquest Released!]]></title>
			<link>http://www.zcrealm.net/forums/showthread.php?tid=652</link>
			<pubDate>Fri, 23 Jul 2010 08:29:04 -0600</pubDate>
			<guid isPermaLink="false">http://www.zcrealm.net/forums/showthread.php?tid=652</guid>
			<description><![CDATA[Its been a long time coming, I know, but here is the Zquest build that SHOULD have accompanied the LI Build for Lost Isle and Origin releases. It is a stable 2.11, beta 256. So as such, it has most features such as an enemy editor, subscreen editor, ffc combos, and some scripting capability. It plays all older quests just fine on it and no real continue bugs I've noticed when playing mine or any other quests on it. So enjoy. <br />
<br />
Note: To get it to work, try putting another 2.11 zquest.txt and zquest.dat file in the folder with the .exe and you should be just fine in getting it to work. Enjoy everyone!<br />
<br />
<a href="http://www.sephiroth.ws/ZC/Lost-Isle-Build-ZQuest.zip" target="_blank">http://www.sephiroth.ws/ZC/Lost-Isle-Build-ZQuest.zip</a>]]></description>
			<content:encoded><![CDATA[Its been a long time coming, I know, but here is the Zquest build that SHOULD have accompanied the LI Build for Lost Isle and Origin releases. It is a stable 2.11, beta 256. So as such, it has most features such as an enemy editor, subscreen editor, ffc combos, and some scripting capability. It plays all older quests just fine on it and no real continue bugs I've noticed when playing mine or any other quests on it. So enjoy. <br />
<br />
Note: To get it to work, try putting another 2.11 zquest.txt and zquest.dat file in the folder with the .exe and you should be just fine in getting it to work. Enjoy everyone!<br />
<br />
<a href="http://www.sephiroth.ws/ZC/Lost-Isle-Build-ZQuest.zip" target="_blank">http://www.sephiroth.ws/ZC/Lost-Isle-Build-ZQuest.zip</a>]]></content:encoded>
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			<title><![CDATA[LinktheMaster]]></title>
			<link>http://www.zcrealm.net/forums/showthread.php?tid=651</link>
			<pubDate>Sun, 18 Jul 2010 16:37:46 -0600</pubDate>
			<guid isPermaLink="false">http://www.zcrealm.net/forums/showthread.php?tid=651</guid>
			<description><![CDATA[Happy birthday LTM, I always thought you were older than 20 for some reason.]]></description>
			<content:encoded><![CDATA[Happy birthday LTM, I always thought you were older than 20 for some reason.]]></content:encoded>
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			<title><![CDATA[The Count Censored (NSFW)]]></title>
			<link>http://www.zcrealm.net/forums/showthread.php?tid=650</link>
			<pubDate>Sun, 18 Jul 2010 03:37:46 -0600</pubDate>
			<guid isPermaLink="false">http://www.zcrealm.net/forums/showthread.php?tid=650</guid>
			<description><![CDATA[<a href="http://www.youtube.com/watch?v=B-Wd-Q3F8KM" target="_blank">The Count Censored</a><br />
<br />
It's old, but still just as funny every time you watch it. They're censoring out the word count.]]></description>
			<content:encoded><![CDATA[<a href="http://www.youtube.com/watch?v=B-Wd-Q3F8KM" target="_blank">The Count Censored</a><br />
<br />
It's old, but still just as funny every time you watch it. They're censoring out the word count.]]></content:encoded>
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			<title><![CDATA[Ruby Quest]]></title>
			<link>http://www.zcrealm.net/forums/showthread.php?tid=649</link>
			<pubDate>Sun, 27 Jun 2010 10:58:08 -0600</pubDate>
			<guid isPermaLink="false">http://www.zcrealm.net/forums/showthread.php?tid=649</guid>
			<description><![CDATA[This is sorta old, but I just found it recently thank to my roommate.<br />
<br />
Ruby Quest was a "Choose your own Adventure" game created through a series of 4chan topics (don't worry, it's not anything bad).  For those of you who don't know, Choose your own Adventure "games" (CYOA) are when one person will create a scenario in a topic, then other people will tell the creator a list of actions to be followed in that scenario.  It's essentially an interactive story which is created on the spot (or a simplified version of D&amp;D).<br />
<br />
Ruby Quest has an amazing story, and it can be a bit creepy and gory to boot.  So, it's not for anyone who dislikes that stuff.<br />
<br />
How to read it<br />
<a href="http://suptg.thisisnotatrueending.com/archive.html?tags=Ruby" target="_blank">Online Website (with other peoples' suggestions and replies)</a><br />
<a href="http://rapidshare.com/files/193468282/ruby_quest.zip" target="_blank">Download (with just story, no replies)</a><br />
<br />
Give it a shot.  I liked it, at least. <img src="http://www.zcrealm.net/forums/images/czcsmilies/tongue.png" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />]]></description>
			<content:encoded><![CDATA[This is sorta old, but I just found it recently thank to my roommate.<br />
<br />
Ruby Quest was a "Choose your own Adventure" game created through a series of 4chan topics (don't worry, it's not anything bad).  For those of you who don't know, Choose your own Adventure "games" (CYOA) are when one person will create a scenario in a topic, then other people will tell the creator a list of actions to be followed in that scenario.  It's essentially an interactive story which is created on the spot (or a simplified version of D&amp;D).<br />
<br />
Ruby Quest has an amazing story, and it can be a bit creepy and gory to boot.  So, it's not for anyone who dislikes that stuff.<br />
<br />
How to read it<br />
<a href="http://suptg.thisisnotatrueending.com/archive.html?tags=Ruby" target="_blank">Online Website (with other peoples' suggestions and replies)</a><br />
<a href="http://rapidshare.com/files/193468282/ruby_quest.zip" target="_blank">Download (with just story, no replies)</a><br />
<br />
Give it a shot.  I liked it, at least. <img src="http://www.zcrealm.net/forums/images/czcsmilies/tongue.png" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />]]></content:encoded>
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			<title><![CDATA[Can't Find Zelda Classic v2.5]]></title>
			<link>http://www.zcrealm.net/forums/showthread.php?tid=648</link>
			<pubDate>Mon, 21 Jun 2010 19:10:16 -0600</pubDate>
			<guid isPermaLink="false">http://www.zcrealm.net/forums/showthread.php?tid=648</guid>
			<description><![CDATA[I've looked all over the place and i can't find anywhere to download Zelda Classic v2.5 Doesn't need any specific build, just need it.. so if you have a link or anything it would be greatly appreciated if you could show it to me. thanks <img src="http://www.zcrealm.net/forums/images/czcsmilies/biggrin.png" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></description>
			<content:encoded><![CDATA[I've looked all over the place and i can't find anywhere to download Zelda Classic v2.5 Doesn't need any specific build, just need it.. so if you have a link or anything it would be greatly appreciated if you could show it to me. thanks <img src="http://www.zcrealm.net/forums/images/czcsmilies/biggrin.png" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></content:encoded>
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		<item>
			<title><![CDATA[Games Wishlist]]></title>
			<link>http://www.zcrealm.net/forums/showthread.php?tid=647</link>
			<pubDate>Sat, 19 Jun 2010 08:22:25 -0600</pubDate>
			<guid isPermaLink="false">http://www.zcrealm.net/forums/showthread.php?tid=647</guid>
			<description><![CDATA[A list of games you are planning/want to buy!<br />
<br />
Here's what you do:<br />
-Post a list of games you want, new or old.<br />
-Write reviews, or post you thoughts on games on other's lists.<br />
-Read reviews about your list.<br />
-Then it might help you decide if you still want to buy it or not.<br />
<br />
<span style="font-style: italic;">My list:</span><br />
<br />
<span style="font-weight: bold;">Wii</span><br />
-Zelda: Skyward Sword<br />
-Metroid: Other M<br />
-Donkey Kong Country Returns<br />
<br />
<span style="font-weight: bold;">3DS</span><br />
-Zelda: OoT3D<br />
-StarFox 64 3D<br />
-Paper Mario<br />
-Mario Kart<br />
-Harvest Moon 3D<br />
-Kid Icarus: Uprising<br />
-Animal Crossing<br />
-Donkey Kong 3D<br />
<br />
<span style="font-weight: bold;">DS</span><br />
-Pokemon Black<br />
<br />
<span style="font-weight: bold;">Xbox</span><br />
-Call of Duty: Black Ops<br />
-Star Wars: The Force Unleashed II<br />
<br />
Thoughts anyone?]]></description>
			<content:encoded><![CDATA[A list of games you are planning/want to buy!<br />
<br />
Here's what you do:<br />
-Post a list of games you want, new or old.<br />
-Write reviews, or post you thoughts on games on other's lists.<br />
-Read reviews about your list.<br />
-Then it might help you decide if you still want to buy it or not.<br />
<br />
<span style="font-style: italic;">My list:</span><br />
<br />
<span style="font-weight: bold;">Wii</span><br />
-Zelda: Skyward Sword<br />
-Metroid: Other M<br />
-Donkey Kong Country Returns<br />
<br />
<span style="font-weight: bold;">3DS</span><br />
-Zelda: OoT3D<br />
-StarFox 64 3D<br />
-Paper Mario<br />
-Mario Kart<br />
-Harvest Moon 3D<br />
-Kid Icarus: Uprising<br />
-Animal Crossing<br />
-Donkey Kong 3D<br />
<br />
<span style="font-weight: bold;">DS</span><br />
-Pokemon Black<br />
<br />
<span style="font-weight: bold;">Xbox</span><br />
-Call of Duty: Black Ops<br />
-Star Wars: The Force Unleashed II<br />
<br />
Thoughts anyone?]]></content:encoded>
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			<title><![CDATA[E3]]></title>
			<link>http://www.zcrealm.net/forums/showthread.php?tid=646</link>
			<pubDate>Fri, 18 Jun 2010 08:51:27 -0600</pubDate>
			<guid isPermaLink="false">http://www.zcrealm.net/forums/showthread.php?tid=646</guid>
			<description><![CDATA[Well folks, E3 is on its last day, and we've seen a lot of stuff this week, varying from Microsoft's Kinect to Sony's Move to Nintendo's 3DS.  There's been a slew of games announced and presented at the conference that would make most gamers drool. <img src="http://www.zcrealm.net/forums/images/czcsmilies/tongue.png" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /> <br />
<br />
The 3DS, which was actually announced by Nintendo shortly before E3, sports a widescreen top screen which can actually show games in 3D.  The system also has a little analog nub, similar to the PSP's (though I hear it is more comfortable than the PSP's).  Unfortunately not many games were actually playable, but the list of games announced are a MGS game, OoT, Starfox 64, Mario Kart, Kingdom Hearts, Kid Icarus, Paper Mario, and many more.  (View a list of all games currently announced for it <a href="http://ds.ign.com/articles/109/1097918p1.html" target="_blank">here</a>.<br />
<br />
Next, let's talk about the Wii.  Nothing really new was presented, but a lot of cool stuff was shown.  The new Zelda game looks interesting.  I'm still unsure about the graphics of it.  I hear they look nice, but the screenshots look a bit weird (if you ask me), so it may be something better in person and in motion.  The new controls work really well, though.  The 2D-3D hybrid Metroid game looks pretty impressive, too.  There's a new 2D Kirby game coming out, Kirby's Epic Yarn.  The art style is nice, but I'm still unsure of how it'll be.  Finally, Retro Studios, maker of the Metroid Prime series, is coming up with a new Donkey Kong game, so that should be really impressive.<br />
<br />
I personally haven't watched much of the Microsoft and Sony releases. I did look at Kinect and Move, but neither seems impressive if you ask me now that the Wii has been out for so long.<br />
<br />
Any other opinions on the stuff announced at E3?]]></description>
			<content:encoded><![CDATA[Well folks, E3 is on its last day, and we've seen a lot of stuff this week, varying from Microsoft's Kinect to Sony's Move to Nintendo's 3DS.  There's been a slew of games announced and presented at the conference that would make most gamers drool. <img src="http://www.zcrealm.net/forums/images/czcsmilies/tongue.png" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /> <br />
<br />
The 3DS, which was actually announced by Nintendo shortly before E3, sports a widescreen top screen which can actually show games in 3D.  The system also has a little analog nub, similar to the PSP's (though I hear it is more comfortable than the PSP's).  Unfortunately not many games were actually playable, but the list of games announced are a MGS game, OoT, Starfox 64, Mario Kart, Kingdom Hearts, Kid Icarus, Paper Mario, and many more.  (View a list of all games currently announced for it <a href="http://ds.ign.com/articles/109/1097918p1.html" target="_blank">here</a>.<br />
<br />
Next, let's talk about the Wii.  Nothing really new was presented, but a lot of cool stuff was shown.  The new Zelda game looks interesting.  I'm still unsure about the graphics of it.  I hear they look nice, but the screenshots look a bit weird (if you ask me), so it may be something better in person and in motion.  The new controls work really well, though.  The 2D-3D hybrid Metroid game looks pretty impressive, too.  There's a new 2D Kirby game coming out, Kirby's Epic Yarn.  The art style is nice, but I'm still unsure of how it'll be.  Finally, Retro Studios, maker of the Metroid Prime series, is coming up with a new Donkey Kong game, so that should be really impressive.<br />
<br />
I personally haven't watched much of the Microsoft and Sony releases. I did look at Kinect and Move, but neither seems impressive if you ask me now that the Wii has been out for so long.<br />
<br />
Any other opinions on the stuff announced at E3?]]></content:encoded>
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		<item>
			<title><![CDATA[Bug report for The Hylian Phoenix (Demo 2)]]></title>
			<link>http://www.zcrealm.net/forums/showthread.php?tid=645</link>
			<pubDate>Fri, 04 Jun 2010 15:54:16 -0600</pubDate>
			<guid isPermaLink="false">http://www.zcrealm.net/forums/showthread.php?tid=645</guid>
			<description><![CDATA[<span style="text-decoration: underline;">Text/String bug:</span> Everytime I get bombs, I have to be told what they are used for...very annoying!<br />
<br />
<span style="text-decoration: underline;">Minor bug:</span> See pictures below: When you first enter the castle, and after the fairy is through speaking (pic 1), and you exit out of the castle (pic 2), Hit F6 &amp; Continue and you'll be trapped in this tree (pic 3).<br />
<br />
<img src="http://i766.photobucket.com/albums/xx308/PathOfJedi/Hylian%20Phoenix/zelda002.jpg" border="0" alt="[Image: zelda002.jpg&#93;" /><br />
<img src="http://i766.photobucket.com/albums/xx308/PathOfJedi/Hylian%20Phoenix/zelda003.jpg" border="0" alt="[Image: zelda003.jpg&#93;" /><br />
<img src="http://i766.photobucket.com/albums/xx308/PathOfJedi/Hylian%20Phoenix/zelda001.jpg" border="0" alt="[Image: zelda001.jpg&#93;" />]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;">Text/String bug:</span> Everytime I get bombs, I have to be told what they are used for...very annoying!<br />
<br />
<span style="text-decoration: underline;">Minor bug:</span> See pictures below: When you first enter the castle, and after the fairy is through speaking (pic 1), and you exit out of the castle (pic 2), Hit F6 &amp; Continue and you'll be trapped in this tree (pic 3).<br />
<br />
<img src="http://i766.photobucket.com/albums/xx308/PathOfJedi/Hylian%20Phoenix/zelda002.jpg" border="0" alt="[Image: zelda002.jpg]" /><br />
<img src="http://i766.photobucket.com/albums/xx308/PathOfJedi/Hylian%20Phoenix/zelda003.jpg" border="0" alt="[Image: zelda003.jpg]" /><br />
<img src="http://i766.photobucket.com/albums/xx308/PathOfJedi/Hylian%20Phoenix/zelda001.jpg" border="0" alt="[Image: zelda001.jpg]" />]]></content:encoded>
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			<title><![CDATA[So, here is what I'd like to do.]]></title>
			<link>http://www.zcrealm.net/forums/showthread.php?tid=642</link>
			<pubDate>Thu, 03 Jun 2010 18:03:53 -0600</pubDate>
			<guid isPermaLink="false">http://www.zcrealm.net/forums/showthread.php?tid=642</guid>
			<description><![CDATA[Now, I had toyed with this idea before, but basically, I want to remake AlttP "how it would have been on the NES". Now, at first, I was just going to redraw it in Classic, and obviously, some things would be different (like, no magic mirror, for example. Haven't figured out a work around for that yet).<br />
<br />
Well, after drawing a decent portion of the overworld with classic, I realized how open, and barren it looked due to classic's limited amount of tiles, and AlttP's open scrolling maps. I said "fuck it", and moved on. So, here I am again, and I have decided to take the AlttP tileset, and edit/ recolor, and ultimately "simplify" it to how it possibly would have looked on the NES. The funny thing is, the GB set is essentially Nintendo's stab at doing just this.<br />
<br />
The concept of this quest is, "What if the SNES did not exist, and Nintendo was forced to make the third game on the NES?" As we can see in some later games, the NES was capable of more than most early games made it out to. With ZC still being a heavily modified clone of an NES engine, I think such a project is quiet appropriate.<br />
<br />
The reality is, it probably would have been totally different. Graphically, we can imagine maybe it would have taken a JSMB approach, and used only slightly modified graphics. We could also assume with it beginning in 1990, or maybe even 1989, it might have looked better. Well, AlttP did have it's first steps of development on the NES, so wouldn't it be interesting to maybe see what it would have been like had it stayed there?<br />
<br />
I just want to get some feedback here on if people would actually like such a quest. Artistically, it would look pretty NESish. I have even used a program to convert all the BGM MIDIs to NES sounding tunes. Granted, this is not truly authentic, since most of them use more than four channels, but it get's the job done. These will be included with the quest as tracker music.<br />
<br />
As far as mapping goes, I have found a map of the overworld online, and divided it up into 256 squares to give me a frame of reference for redrawing each of the 256 screens. Now, this is one thing I did not do in the original Classic version. I just kinda... eyeballed it. Now, once I convert the WAV files to something more upload/ download friendly, I will share some of the pseudo-NES tunes with you guys, since, I'd like feedback on that as well. the only one I actually edited in MIDI form was the darkworld theme. Given that you hear this the most, I figured it should not be as hard on the ears as some other NES tunes.<br />
<br />
Dungeons will be redesigned as needed to accommodate some NES/ ZC limitations, but don't worry, I'm not going to rape AlttP. It is my favorite Zelda after all, and really, this is kinda of something I've wanted to do in some form or another for years now.<br />
<br />
Some alpha/ test screens may be available within the week. Remember: I am not going to a pixel-by-pixel remake with NES graphics. I am going for what it'd be like if Zelda 3 was an actual NES game. Keep that in mind.<br />
<br />
In the end, it might resemble this:<br />
<img src="http://www.gamesniped.com/wp-content/uploads/2010/01/Famicom-NES-nintendo-Chinese-Original-Zelda-a-link-to-the-past-screenshot1.jpg" border="0" alt="[Image: Famicom-NES-nintendo-Chinese-Original-Ze...nshot1.jpg&#93;" /><br />
<br />
<br />
EDIT: Okay... After doing some research on those screens, I found out that they are from one of those Chinese pirated Famicom games. Those are infamous as being terrible. Note, I only used those screens as a visual reference of how my quest might look. Regardless of the playable quality of the games, I do like the way it looks. It shows that artistically, it could have been done. My quest will not suffer actual hardware, and space limits of the Famicom pirated carts. So, you will be getting a darkworld, and all the dungeons.<br />
<br />
So, thoughts?]]></description>
			<content:encoded><![CDATA[Now, I had toyed with this idea before, but basically, I want to remake AlttP "how it would have been on the NES". Now, at first, I was just going to redraw it in Classic, and obviously, some things would be different (like, no magic mirror, for example. Haven't figured out a work around for that yet).<br />
<br />
Well, after drawing a decent portion of the overworld with classic, I realized how open, and barren it looked due to classic's limited amount of tiles, and AlttP's open scrolling maps. I said "fuck it", and moved on. So, here I am again, and I have decided to take the AlttP tileset, and edit/ recolor, and ultimately "simplify" it to how it possibly would have looked on the NES. The funny thing is, the GB set is essentially Nintendo's stab at doing just this.<br />
<br />
The concept of this quest is, "What if the SNES did not exist, and Nintendo was forced to make the third game on the NES?" As we can see in some later games, the NES was capable of more than most early games made it out to. With ZC still being a heavily modified clone of an NES engine, I think such a project is quiet appropriate.<br />
<br />
The reality is, it probably would have been totally different. Graphically, we can imagine maybe it would have taken a JSMB approach, and used only slightly modified graphics. We could also assume with it beginning in 1990, or maybe even 1989, it might have looked better. Well, AlttP did have it's first steps of development on the NES, so wouldn't it be interesting to maybe see what it would have been like had it stayed there?<br />
<br />
I just want to get some feedback here on if people would actually like such a quest. Artistically, it would look pretty NESish. I have even used a program to convert all the BGM MIDIs to NES sounding tunes. Granted, this is not truly authentic, since most of them use more than four channels, but it get's the job done. These will be included with the quest as tracker music.<br />
<br />
As far as mapping goes, I have found a map of the overworld online, and divided it up into 256 squares to give me a frame of reference for redrawing each of the 256 screens. Now, this is one thing I did not do in the original Classic version. I just kinda... eyeballed it. Now, once I convert the WAV files to something more upload/ download friendly, I will share some of the pseudo-NES tunes with you guys, since, I'd like feedback on that as well. the only one I actually edited in MIDI form was the darkworld theme. Given that you hear this the most, I figured it should not be as hard on the ears as some other NES tunes.<br />
<br />
Dungeons will be redesigned as needed to accommodate some NES/ ZC limitations, but don't worry, I'm not going to rape AlttP. It is my favorite Zelda after all, and really, this is kinda of something I've wanted to do in some form or another for years now.<br />
<br />
Some alpha/ test screens may be available within the week. Remember: I am not going to a pixel-by-pixel remake with NES graphics. I am going for what it'd be like if Zelda 3 was an actual NES game. Keep that in mind.<br />
<br />
In the end, it might resemble this:<br />
<img src="http://www.gamesniped.com/wp-content/uploads/2010/01/Famicom-NES-nintendo-Chinese-Original-Zelda-a-link-to-the-past-screenshot1.jpg" border="0" alt="[Image: Famicom-NES-nintendo-Chinese-Original-Ze...nshot1.jpg]" /><br />
<br />
<br />
EDIT: Okay... After doing some research on those screens, I found out that they are from one of those Chinese pirated Famicom games. Those are infamous as being terrible. Note, I only used those screens as a visual reference of how my quest might look. Regardless of the playable quality of the games, I do like the way it looks. It shows that artistically, it could have been done. My quest will not suffer actual hardware, and space limits of the Famicom pirated carts. So, you will be getting a darkworld, and all the dungeons.<br />
<br />
So, thoughts?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Item Upgrade Question]]></title>
			<link>http://www.zcrealm.net/forums/showthread.php?tid=640</link>
			<pubDate>Mon, 24 May 2010 17:15:13 -0600</pubDate>
			<guid isPermaLink="false">http://www.zcrealm.net/forums/showthread.php?tid=640</guid>
			<description><![CDATA[I have another question <img src="http://www.zcrealm.net/forums/images/czcsmilies/awesome.png" style="vertical-align: middle;" border="0" alt="Awesome" title="Awesome" />!<br />
<br />
Let me use a Metroid reference to try to explain this. Here are my items:<br />
<br />
(The Missile Tanks represent the Quivers, and the number in parenthesis represents the new max when I get the Tank)<br />
<br />
-Missile Tank (5)<br />
-Missile Tank (10)<br />
-Missile Tank (15)<br />
-Missile Tank (20)<br />
<br />
All of these are set to upgrade when collected twice. I put four Missile Tank (5)'s around the overworld. I collect one, my "quiver" puts the max to 5. I collect a second, 10. But, because you are not collecting a Missile Tank (10) when you find the third, would it still upgrade to 15, and on the fourth, 20?]]></description>
			<content:encoded><![CDATA[I have another question <img src="http://www.zcrealm.net/forums/images/czcsmilies/awesome.png" style="vertical-align: middle;" border="0" alt="Awesome" title="Awesome" />!<br />
<br />
Let me use a Metroid reference to try to explain this. Here are my items:<br />
<br />
(The Missile Tanks represent the Quivers, and the number in parenthesis represents the new max when I get the Tank)<br />
<br />
-Missile Tank (5)<br />
-Missile Tank (10)<br />
-Missile Tank (15)<br />
-Missile Tank (20)<br />
<br />
All of these are set to upgrade when collected twice. I put four Missile Tank (5)'s around the overworld. I collect one, my "quiver" puts the max to 5. I collect a second, 10. But, because you are not collecting a Missile Tank (10) when you find the third, would it still upgrade to 15, and on the fourth, 20?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Freeware Thread - v2.0]]></title>
			<link>http://www.zcrealm.net/forums/showthread.php?tid=639</link>
			<pubDate>Tue, 18 May 2010 19:31:11 -0600</pubDate>
			<guid isPermaLink="false">http://www.zcrealm.net/forums/showthread.php?tid=639</guid>
			<description><![CDATA[It's back!  And at least one of the following: new or improved!  Maybe both!<br />
<br />
<div style="text-align: center;"><span style="font-size: xx-large;">The Freeware Thread - v2.0</span></div>
<br />
This is the place to compile all sorts of cool programs scattered about the internet.  Know a fun freeware game?  Spread the joy!  Find a cool desktop app?  Let us know!  The internet's a big place, and it can be difficult to find the better programs out there.  So if you DO know of something interesting, share the wealth, and let others know about it so that the free program can get the recognition it deserves.<br />
<br />
No promises, but I'll try to keep an updated list of all freeware in this first post.  The list includes freeware referenced in the previous freeware thread, v1.0.  You can find the old freeware thread <a href="http://www.zcrealm.net/forums/showthread.php?tid=227" target="_blank">here</a>.<br />
<br />
-------<br />
<br />
Updated list as of May 19, 2010:<br />
<br />
<span style="text-decoration: underline;">Freeware Games:</span><br />
<a href="http://www.inform-fiction.org/I7Downloads/Examples/alabaster/" target="_blank">Alabaster</a><br />
<a href="http://www.miraigamer.net/cavestory/" target="_blank">Cave Story</a><br />
<a href="http://crawl.develz.org/wordpress/" target="_blank">Dungeon Crawl</a><br />
<a href="http://zarat.us/tra/offline-games/eversion.html" target="_blank">Eversion</a><br />
<a href="http://www.remar.se/daniel/herocore.php" target="_blank">Hero Core</a><br />
<a href="http://www.remar.se/daniel/iji.php" target="_blank">Iji</a><br />
<a href="http://scfworks.com/ls.php" target="_blank">Last Scenario</a><br />
<a href="http://www.metanetsoftware.com/" target="_blank">N</a><br />
<a href="http://nifflas.ni2.se/" target="_blank">Nifflas' Games (Knytt, Knytt Stories, Within a Deep Forest)</a><br />
<a href="http://oolite.org/" target="_blank">Oolite</a><br />
<a href="http://outoforder.adventuredevelopers.com/" target="_blank">Out of Order</a><br />
<a href="http://www.indiegames.com/blog/2008/03/freeware_game_pick_rom_check_fail_farbs.html" target="_blank">RomCheckFail</a><br />
<br />
<span style="text-decoration: underline;">Freeware Applications:</span><br />
<a href="http://www.foxitsoftware.com/pdf/reader/" target="_blank">Foxit Reader</a><br />
<a href="http://www.izarc.org/" target="_blank">IZArc</a><br />
<a href="http://www.pidgin.im/" target="_blank">Pidgin</a><br />
<a href="http://www.sandboxie.com/" target="_blank">Sandboxie</a><br />
<a href="http://www.freewebs.com/nerdcave/taskbarshuffle.htm" target="_blank">Taskbar Shuffle</a><br />
<a href="http://www.teamcti.com/trayit/trayit.htm%5B/url" target="_blank"><br />
[url=http://www.virtualbox.org/&#93;VirtualBox</a><br />
<a href="http://www.microsoft.com/windowsxp/Downloads/powertoys/Xppowertoys.mspx" target="_blank">XP Powertoys</a><br />
<br />
<span style="text-decoration: underline;">Free Video/Audio Applications:</span><br />
<a href="http://www.cowonamerica.com/download/" target="_blank">jetAudio</a><br />
<a href="http://www.videolan.org/vlc/" target="_blank">VLC</a><br />
<br />
<span style="text-decoration: underline;">Browser Addons/Extensions:</span><br />
<a href="https://addons.mozilla.org/en-US/firefox/addon/722/" target="_blank">NoScript (Firefox)</a><br />
<br />
-------<br />
<br />
I'll get started with another new game I found:<br />
<br />
<a href="http://www.remar.se/daniel/herocore.php" target="_blank">Hero Core</a><br />
<a href="http://www.youtube.com/watch?v=Cu_xdCHdSqg" target="_blank">Trailer</a><br />
<br />
If you follow the indie gaming scene at all, you may recognize the author of this game, Daniel Remas, best known for Iji.  This is definitely a simpler game than Iji, but it holds a lot of charm.  It's also definitely an old-school type of game.  The first thing you'll notice is the very minimalistic graphical style - the game uses only two shades (black and white).  Even so, the pixel artwork is still impressive.  The gameplay is inspired by Metroid, H.E.R.O., and Section Z.  It's exploration/space shooting/bullet dodging goodness.  The game is non-linear - if you wanted (and if you're good enough), you can proceed directly to the core of the asteroid and challenge the final boss.  You probably won't succeed in such a weak states, so it's better to challenge the weaker bosses and level your defense and gear before trying to finish the game.  There are also multiple difficulty levels, but the kicker is that each difficulty level is an entirely new game map.  You'll have to explore completely new areas, with more enemies that have new, more challenging patterns.<br />
<br />
Overall strongly recommended.]]></description>
			<content:encoded><![CDATA[It's back!  And at least one of the following: new or improved!  Maybe both!<br />
<br />
<div style="text-align: center;"><span style="font-size: xx-large;">The Freeware Thread - v2.0</span></div>
<br />
This is the place to compile all sorts of cool programs scattered about the internet.  Know a fun freeware game?  Spread the joy!  Find a cool desktop app?  Let us know!  The internet's a big place, and it can be difficult to find the better programs out there.  So if you DO know of something interesting, share the wealth, and let others know about it so that the free program can get the recognition it deserves.<br />
<br />
No promises, but I'll try to keep an updated list of all freeware in this first post.  The list includes freeware referenced in the previous freeware thread, v1.0.  You can find the old freeware thread <a href="http://www.zcrealm.net/forums/showthread.php?tid=227" target="_blank">here</a>.<br />
<br />
-------<br />
<br />
Updated list as of May 19, 2010:<br />
<br />
<span style="text-decoration: underline;">Freeware Games:</span><br />
<a href="http://www.inform-fiction.org/I7Downloads/Examples/alabaster/" target="_blank">Alabaster</a><br />
<a href="http://www.miraigamer.net/cavestory/" target="_blank">Cave Story</a><br />
<a href="http://crawl.develz.org/wordpress/" target="_blank">Dungeon Crawl</a><br />
<a href="http://zarat.us/tra/offline-games/eversion.html" target="_blank">Eversion</a><br />
<a href="http://www.remar.se/daniel/herocore.php" target="_blank">Hero Core</a><br />
<a href="http://www.remar.se/daniel/iji.php" target="_blank">Iji</a><br />
<a href="http://scfworks.com/ls.php" target="_blank">Last Scenario</a><br />
<a href="http://www.metanetsoftware.com/" target="_blank">N</a><br />
<a href="http://nifflas.ni2.se/" target="_blank">Nifflas' Games (Knytt, Knytt Stories, Within a Deep Forest)</a><br />
<a href="http://oolite.org/" target="_blank">Oolite</a><br />
<a href="http://outoforder.adventuredevelopers.com/" target="_blank">Out of Order</a><br />
<a href="http://www.indiegames.com/blog/2008/03/freeware_game_pick_rom_check_fail_farbs.html" target="_blank">RomCheckFail</a><br />
<br />
<span style="text-decoration: underline;">Freeware Applications:</span><br />
<a href="http://www.foxitsoftware.com/pdf/reader/" target="_blank">Foxit Reader</a><br />
<a href="http://www.izarc.org/" target="_blank">IZArc</a><br />
<a href="http://www.pidgin.im/" target="_blank">Pidgin</a><br />
<a href="http://www.sandboxie.com/" target="_blank">Sandboxie</a><br />
<a href="http://www.freewebs.com/nerdcave/taskbarshuffle.htm" target="_blank">Taskbar Shuffle</a><br />
<a href="http://www.teamcti.com/trayit/trayit.htm%5B/url" target="_blank"><br />
[url=http://www.virtualbox.org/]VirtualBox</a><br />
<a href="http://www.microsoft.com/windowsxp/Downloads/powertoys/Xppowertoys.mspx" target="_blank">XP Powertoys</a><br />
<br />
<span style="text-decoration: underline;">Free Video/Audio Applications:</span><br />
<a href="http://www.cowonamerica.com/download/" target="_blank">jetAudio</a><br />
<a href="http://www.videolan.org/vlc/" target="_blank">VLC</a><br />
<br />
<span style="text-decoration: underline;">Browser Addons/Extensions:</span><br />
<a href="https://addons.mozilla.org/en-US/firefox/addon/722/" target="_blank">NoScript (Firefox)</a><br />
<br />
-------<br />
<br />
I'll get started with another new game I found:<br />
<br />
<a href="http://www.remar.se/daniel/herocore.php" target="_blank">Hero Core</a><br />
<a href="http://www.youtube.com/watch?v=Cu_xdCHdSqg" target="_blank">Trailer</a><br />
<br />
If you follow the indie gaming scene at all, you may recognize the author of this game, Daniel Remas, best known for Iji.  This is definitely a simpler game than Iji, but it holds a lot of charm.  It's also definitely an old-school type of game.  The first thing you'll notice is the very minimalistic graphical style - the game uses only two shades (black and white).  Even so, the pixel artwork is still impressive.  The gameplay is inspired by Metroid, H.E.R.O., and Section Z.  It's exploration/space shooting/bullet dodging goodness.  The game is non-linear - if you wanted (and if you're good enough), you can proceed directly to the core of the asteroid and challenge the final boss.  You probably won't succeed in such a weak states, so it's better to challenge the weaker bosses and level your defense and gear before trying to finish the game.  There are also multiple difficulty levels, but the kicker is that each difficulty level is an entirely new game map.  You'll have to explore completely new areas, with more enemies that have new, more challenging patterns.<br />
<br />
Overall strongly recommended.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Light of the Heavens]]></title>
			<link>http://www.zcrealm.net/forums/showthread.php?tid=638</link>
			<pubDate>Mon, 17 May 2010 12:43:25 -0600</pubDate>
			<guid isPermaLink="false">http://www.zcrealm.net/forums/showthread.php?tid=638</guid>
			<description><![CDATA[Has anyone played this game. Looks interesting. Haven't found level 2 yet????? Ok, found that key easy enough but got to the third level boss and whoooooa, this is hard for me. The potion that you can use three times is helpful but I have tried many times to kill this boss and am still trying......]]></description>
			<content:encoded><![CDATA[Has anyone played this game. Looks interesting. Haven't found level 2 yet????? Ok, found that key easy enough but got to the third level boss and whoooooa, this is hard for me. The potion that you can use three times is helpful but I have tried many times to kill this boss and am still trying......]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Legend of Zelda: Hylian Wars]]></title>
			<link>http://www.zcrealm.net/forums/showthread.php?tid=637</link>
			<pubDate>Sun, 16 May 2010 14:28:06 -0600</pubDate>
			<guid isPermaLink="false">http://www.zcrealm.net/forums/showthread.php?tid=637</guid>
			<description><![CDATA[I'm trying to keep this project going on PureZC as well, but since ZCRealm is really for 2.5, I figured it would be good to post here for feed back.<br />
<br />
So, in many official titles, we hear about this War in Hyrule. It seems to me that the war took place chronologically between Zelda 2 and OoT. LttP might be after the war, TP is a short time after OoT, WW is way after all the others. So we end up like this:<br />
Zelda 1 -&gt; Zelda 2 -&gt; War -&gt; LttP -&gt; OoT -&gt; MM -&gt; TP -&gt; WW<br />
If anyone can verify this, please do.<br />
<br />
So we often hear about this war, but so far Nintendo has told us next to nothing about it. So I took it upon myself to tell this story.<br />
<br />
<span style="font-weight: bold;">Story:</span><br />
<br />
So after Zelda 2, Link and Zelda get it on and have lots of kids. These kids spread all over Hyrule, some even going to lands beyond Hyrule like Termina or Gerudia. These descendants form tribes. Every time the Hylian Royal Family becomes endangered, the Hylian Royal Knight blood flowing in the veins of these descendants spurs them to take up their sword, shield, and green tunic, and save the day. But as the tribes move further from Hyrule and as the Knight Blood in them grows thin, they can hear the call less and less. <br />
<br />
Now, you are Link the 6th of the Chain Tribe. One night, you have a dream of a princess begging you to save Hyrule from the flames of war that will come from the west. She asks you to come to Hyrule Castle so she can tell you more, then you wake up. <br />
<br />
The village elder, Link the 4th, tells you that it was your Knight Blood that allowed Princess Zelda to call you and that you should answer her. You take up the White Sword, kept in the family for generations, and off to Hyrule castle you go.<br />
<br />
Once you get off your mountain and out of the Lost Woods, you see soldiers coming through the Deku Forest. One of them tells you that the King of Hyrule has been killed by an assassin from Termina, and that war has broken out between the two worlds. <br />
<br />
After sneaking into Hyrule Castle and meeting the Princess, she tells you that Termina is not responsible, but in fact that Gerudia is to blame. So off you go to Gerudia.<br />
<br />
Without spoiling too much more story, suffice to say soon the whole known world is fighting.<br />
<br />
<span style="font-weight: bold;">Graphics:</span><br />
<br />
I'm using DoR tiles plus some of my own tiles for new items or other things not included in DoR.<br />
<br />
<span style="font-weight: bold;">Music:</span><br />
<br />
Music will be comprised of any and all Zelda Midis I can find. Expect to hear many a familiar song.<br />
<br />
<span style="font-weight: bold;">Items:</span><br />
<br />
To me, the more items in a Zelda Game, the better. So naturally I crammed so many items into my game, they barely fit on the subscreen. Only a couple are original, but many will be used in ways new to Zelda. And expect to use them a lot! Not twice in a quest and then that's it. Also, be ready to do a great many optional dungeon for hidden upgrades, or even new items.<br />
<br />
<span style="font-weight: bold;">Dungeons:</span><br />
<br />
You will see many dungeons from other games in the series, particularly OoT, MM, and Zelda 1. Also, several dungeons will be all new.<br />
<br />
<span style="font-weight: bold;">Other:</span><br />
<br />
I've made up explanations for a lot of stuff in this game. So talk to everyone and explore often to learn the story of many people you didn't know about. Also, besides the three main continents, you might find ways into places you'd never dreamed of going to, such as the Sacred Realm....<br />
<br />
<span style="font-weight: bold;">Staff:</span><br />
<br />
Mostly me, Clayton Slaughter, but I owe a great deal of thanks to some friends that contribute, as well as the people who's ideas I've used, scripts I've used, tiles I've used, or who have given me advise or troubleshooting of ZQuest. I'll have a full list in the credits, and maybe I'll have the ongoing list on this page sooner or later...<br />
<br />
<span style="font-weight: bold;">Progress:</span><br />
<br />
I work very slowly, and often need the help of scripters which I sometimes do and sometimes don't get. I'll keep a list on here and try to keep it updated.<br />
<br />
<span style="text-decoration: underline;">Mapping: 1%</span><br />
I'm not too bad at this but I often get frustrated and I work slowly. Also, I have a lot of maps to make!<br />
<br />
<span style="text-decoration: underline;">Tiles: 60%</span><br />
There's a handful of tiles I need for environments that I'm trying to hand draw. I suck, so if you want to help, please do.<br />
<br />
<span style="text-decoration: underline;">Items: 87%</span><br />
Only some scripted items remain, I think I've gotten the rest to work. Mostly.<br />
<br />
<span style="text-decoration: underline;">Enemies: 50%</span><br />
I haven't really started, but I plan on just editing the basics and only adding a few.<br />
<br />
<span style="text-decoration: underline;">Bosses: 0%</span><br />
Yeah... Gonna need some scripts for the bosses I have in mind. If I can't get those, my bosses aren't gonna be much fun... Haven't even started yet. But they are planned already!<br />
<br />
<span style="text-decoration: underline;">Subscreen: 99%</span><br />
Nearly done, just gotta find any kinks or mistakes I made.<br />
<br />
<span style="text-decoration: underline;">Cutscenes: 1%</span><br />
These go along with mapping in the first place, but I also wanted to do some scripted scenes. So yeah... <br />
<br />
<span style="text-decoration: underline;">Scripts (Total): 33%</span><br />
I have some finished and compiled, but the cutscenes, bosses, and a few items still remain. Plus I'm terrible at code, so when I few didn't work, I have to ask for help. (By the way, if you're one of those people who say, "You shouldn't plan on having scripts in your game if you can't write them yourself," yeah, I've heard that before. I choose to do things this way, and some people do offer enough help for me to get by.<br />
<br />
<br />
<br />
<span style="font-weight: bold;">Screen Shots:</span><br />
<br />
I'll try to get a few.... Sometime....<br />
<br />
<br />
<br />
<br />
So! If Hylian Wars interests you at all, please give me feed back! If you'd like to help, I would be very happy to have you! Any questions?]]></description>
			<content:encoded><![CDATA[I'm trying to keep this project going on PureZC as well, but since ZCRealm is really for 2.5, I figured it would be good to post here for feed back.<br />
<br />
So, in many official titles, we hear about this War in Hyrule. It seems to me that the war took place chronologically between Zelda 2 and OoT. LttP might be after the war, TP is a short time after OoT, WW is way after all the others. So we end up like this:<br />
Zelda 1 -&gt; Zelda 2 -&gt; War -&gt; LttP -&gt; OoT -&gt; MM -&gt; TP -&gt; WW<br />
If anyone can verify this, please do.<br />
<br />
So we often hear about this war, but so far Nintendo has told us next to nothing about it. So I took it upon myself to tell this story.<br />
<br />
<span style="font-weight: bold;">Story:</span><br />
<br />
So after Zelda 2, Link and Zelda get it on and have lots of kids. These kids spread all over Hyrule, some even going to lands beyond Hyrule like Termina or Gerudia. These descendants form tribes. Every time the Hylian Royal Family becomes endangered, the Hylian Royal Knight blood flowing in the veins of these descendants spurs them to take up their sword, shield, and green tunic, and save the day. But as the tribes move further from Hyrule and as the Knight Blood in them grows thin, they can hear the call less and less. <br />
<br />
Now, you are Link the 6th of the Chain Tribe. One night, you have a dream of a princess begging you to save Hyrule from the flames of war that will come from the west. She asks you to come to Hyrule Castle so she can tell you more, then you wake up. <br />
<br />
The village elder, Link the 4th, tells you that it was your Knight Blood that allowed Princess Zelda to call you and that you should answer her. You take up the White Sword, kept in the family for generations, and off to Hyrule castle you go.<br />
<br />
Once you get off your mountain and out of the Lost Woods, you see soldiers coming through the Deku Forest. One of them tells you that the King of Hyrule has been killed by an assassin from Termina, and that war has broken out between the two worlds. <br />
<br />
After sneaking into Hyrule Castle and meeting the Princess, she tells you that Termina is not responsible, but in fact that Gerudia is to blame. So off you go to Gerudia.<br />
<br />
Without spoiling too much more story, suffice to say soon the whole known world is fighting.<br />
<br />
<span style="font-weight: bold;">Graphics:</span><br />
<br />
I'm using DoR tiles plus some of my own tiles for new items or other things not included in DoR.<br />
<br />
<span style="font-weight: bold;">Music:</span><br />
<br />
Music will be comprised of any and all Zelda Midis I can find. Expect to hear many a familiar song.<br />
<br />
<span style="font-weight: bold;">Items:</span><br />
<br />
To me, the more items in a Zelda Game, the better. So naturally I crammed so many items into my game, they barely fit on the subscreen. Only a couple are original, but many will be used in ways new to Zelda. And expect to use them a lot! Not twice in a quest and then that's it. Also, be ready to do a great many optional dungeon for hidden upgrades, or even new items.<br />
<br />
<span style="font-weight: bold;">Dungeons:</span><br />
<br />
You will see many dungeons from other games in the series, particularly OoT, MM, and Zelda 1. Also, several dungeons will be all new.<br />
<br />
<span style="font-weight: bold;">Other:</span><br />
<br />
I've made up explanations for a lot of stuff in this game. So talk to everyone and explore often to learn the story of many people you didn't know about. Also, besides the three main continents, you might find ways into places you'd never dreamed of going to, such as the Sacred Realm....<br />
<br />
<span style="font-weight: bold;">Staff:</span><br />
<br />
Mostly me, Clayton Slaughter, but I owe a great deal of thanks to some friends that contribute, as well as the people who's ideas I've used, scripts I've used, tiles I've used, or who have given me advise or troubleshooting of ZQuest. I'll have a full list in the credits, and maybe I'll have the ongoing list on this page sooner or later...<br />
<br />
<span style="font-weight: bold;">Progress:</span><br />
<br />
I work very slowly, and often need the help of scripters which I sometimes do and sometimes don't get. I'll keep a list on here and try to keep it updated.<br />
<br />
<span style="text-decoration: underline;">Mapping: 1%</span><br />
I'm not too bad at this but I often get frustrated and I work slowly. Also, I have a lot of maps to make!<br />
<br />
<span style="text-decoration: underline;">Tiles: 60%</span><br />
There's a handful of tiles I need for environments that I'm trying to hand draw. I suck, so if you want to help, please do.<br />
<br />
<span style="text-decoration: underline;">Items: 87%</span><br />
Only some scripted items remain, I think I've gotten the rest to work. Mostly.<br />
<br />
<span style="text-decoration: underline;">Enemies: 50%</span><br />
I haven't really started, but I plan on just editing the basics and only adding a few.<br />
<br />
<span style="text-decoration: underline;">Bosses: 0%</span><br />
Yeah... Gonna need some scripts for the bosses I have in mind. If I can't get those, my bosses aren't gonna be much fun... Haven't even started yet. But they are planned already!<br />
<br />
<span style="text-decoration: underline;">Subscreen: 99%</span><br />
Nearly done, just gotta find any kinks or mistakes I made.<br />
<br />
<span style="text-decoration: underline;">Cutscenes: 1%</span><br />
These go along with mapping in the first place, but I also wanted to do some scripted scenes. So yeah... <br />
<br />
<span style="text-decoration: underline;">Scripts (Total): 33%</span><br />
I have some finished and compiled, but the cutscenes, bosses, and a few items still remain. Plus I'm terrible at code, so when I few didn't work, I have to ask for help. (By the way, if you're one of those people who say, "You shouldn't plan on having scripts in your game if you can't write them yourself," yeah, I've heard that before. I choose to do things this way, and some people do offer enough help for me to get by.<br />
<br />
<br />
<br />
<span style="font-weight: bold;">Screen Shots:</span><br />
<br />
I'll try to get a few.... Sometime....<br />
<br />
<br />
<br />
<br />
So! If Hylian Wars interests you at all, please give me feed back! If you'd like to help, I would be very happy to have you! Any questions?]]></content:encoded>
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			<title><![CDATA[Save State Question]]></title>
			<link>http://www.zcrealm.net/forums/showthread.php?tid=636</link>
			<pubDate>Sat, 15 May 2010 14:53:15 -0600</pubDate>
			<guid isPermaLink="false">http://www.zcrealm.net/forums/showthread.php?tid=636</guid>
			<description><![CDATA[I have a question about emulation.<br />
<br />
I open up a Zelda ROM and made three files, named State1, State2, State3, and then saved them to save states 1-3. If I went to State4, and deleted file one and renamed it State4, would I have problems if I went back and loaded State1?<br />
<br />
Do they work by each save state making a copy of the game that I could have three separate files in? Or does it just take a photograph of the game and let you re-load it from there?<br />
<br />
Here's something to make this clearer:<br />
<br />
Does it go:<br />
<br />
-State1 - (File 1, file 2, file 3)<br />
-State2 - (File 1, file 2, file 3)<br />
...<br />
<br />
Or:<br />
<br />
-State1 - Photograph of File 2<br />
-State2 - Photograph of File 2<br />
-State3 - Photograph of File 1<br />
...<br />
<br />
<br />
I understand that this is a very n00bish question, but I was just wondering how save states operates.<br />
<br />
*ATTENTION*: If this thread violates any rules about ROMs or Emulation, please delete this.]]></description>
			<content:encoded><![CDATA[I have a question about emulation.<br />
<br />
I open up a Zelda ROM and made three files, named State1, State2, State3, and then saved them to save states 1-3. If I went to State4, and deleted file one and renamed it State4, would I have problems if I went back and loaded State1?<br />
<br />
Do they work by each save state making a copy of the game that I could have three separate files in? Or does it just take a photograph of the game and let you re-load it from there?<br />
<br />
Here's something to make this clearer:<br />
<br />
Does it go:<br />
<br />
-State1 - (File 1, file 2, file 3)<br />
-State2 - (File 1, file 2, file 3)<br />
...<br />
<br />
Or:<br />
<br />
-State1 - Photograph of File 2<br />
-State2 - Photograph of File 2<br />
-State3 - Photograph of File 1<br />
...<br />
<br />
<br />
I understand that this is a very n00bish question, but I was just wondering how save states operates.<br />
<br />
*ATTENTION*: If this thread violates any rules about ROMs or Emulation, please delete this.]]></content:encoded>
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		<item>
			<title><![CDATA[Balrog Downtime]]></title>
			<link>http://www.zcrealm.net/forums/showthread.php?tid=634</link>
			<pubDate>Fri, 14 May 2010 09:49:01 -0600</pubDate>
			<guid isPermaLink="false">http://www.zcrealm.net/forums/showthread.php?tid=634</guid>
			<description><![CDATA[I'm going to be moving to my new apartment, so sometime within the next day or so, Balrog will be offline until I get moved over and internet setup.  I hope this won't be too big of a problem, and I thank everyone for their patience.  I'll try to get it back up as soon as I can. <img src="http://www.zcrealm.net/forums/images/czcsmilies/smile.png" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /> <br />
<br />
<span style="font-weight: bold;">Note:</span> I want to reiterate that I am not shutting it down right now, but it will probably be within a day.]]></description>
			<content:encoded><![CDATA[I'm going to be moving to my new apartment, so sometime within the next day or so, Balrog will be offline until I get moved over and internet setup.  I hope this won't be too big of a problem, and I thank everyone for their patience.  I'll try to get it back up as soon as I can. <img src="http://www.zcrealm.net/forums/images/czcsmilies/smile.png" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /> <br />
<br />
<span style="font-weight: bold;">Note:</span> I want to reiterate that I am not shutting it down right now, but it will probably be within a day.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Super Crossover Bros.]]></title>
			<link>http://www.zcrealm.net/forums/showthread.php?tid=633</link>
			<pubDate>Fri, 07 May 2010 22:09:53 -0600</pubDate>
			<guid isPermaLink="false">http://www.zcrealm.net/forums/showthread.php?tid=633</guid>
			<description><![CDATA[<a href="http://www.newgrounds.com/portal/view/534416" target="_blank">http://www.newgrounds.com/portal/view/534416</a><br />
<br />
Atma posted this over at AGN. It's actually a really good flash game. Very authentic feeling. As the title implies, it is a clone of the original SMB, but you can also play with Link, Samus, Simon Belmont, the Contra dude, and Mega Man, all with their own original controls, and power ups.<br />
<br />
It's pretty sweet. Megaman is probably my favorite so far behind Mario obviously.<br />
<br />
EDIT: Derp. forgot the link. &gt;.&gt;']]></description>
			<content:encoded><![CDATA[<a href="http://www.newgrounds.com/portal/view/534416" target="_blank">http://www.newgrounds.com/portal/view/534416</a><br />
<br />
Atma posted this over at AGN. It's actually a really good flash game. Very authentic feeling. As the title implies, it is a clone of the original SMB, but you can also play with Link, Samus, Simon Belmont, the Contra dude, and Mega Man, all with their own original controls, and power ups.<br />
<br />
It's pretty sweet. Megaman is probably my favorite so far behind Mario obviously.<br />
<br />
EDIT: Derp. forgot the link. &gt;.&gt;']]></content:encoded>
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